Unfortunately the Joystick Y movement is completely broken and only interprets binary Y movement and has no analog data at all. Currently they register Joystick movements in jstest in a really odd manner:Īs you can see, the driver is currently interpreting Joystick X movement as both Axis 0 and 3, with 3 displaying the analog data, and 0 replicating the same input data but in binary form i.e. The generic DragonRise based N64 controllers that you get off of ebay appear to have an issue with how their axes work.
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